![]() ![]() It should be noted that this bonus only applies to the resources used during the manufacturing of a resource, not in the building of the structure itself. Under ideal circumstances this means fewer tiles needed, lower costs, constantly profitable production and no supply shortages - for the same output as with other HQs. This benefit exists regardless of whether the raw resource is trace, low, medium, or high level, and there is no increase in production for being placed on higher deposit tiles. For example, if a Farm was placed on a water resource tile the farm will not require water to be purchased or subtracted from a player's inventory. Of the gameplay changes given to the scientific player, the one most notable to most players is the ability to build manufacturing buildings on top of raw resources for more efficient production. Manufacturing Buildings can use raw resource deposits when placed on that tile (including water ice, dry ice, sulfur dioxide ice).
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